Combo CardsCombo Cards
Visa · MCsince 2022Solo buyerTeamAgencyBefore you go. Readers have reported problems with this service.
Combo Cards is a virtual-card issuer for affiliate and media-buying teams: Visa and Mastercard cards in USD and EUR, funded with USDT, USDC, wire or an affiliate network payout, with roles, per-user permissions and an API on top. Its distinguishing mechanic is an achievements ladder that converts spend into pricing — issuance falls by $2 for cards averaging more than $5 a week and rises by $2 for those below it, every $5,000 of spend adds five free cards, the daily issuing allowance scales from 10 to 100 cards with the previous day's spend, and Premium and Exclusive BIN tiers unlock at $10,000 and $100,000 of lifetime spend. A "Merchant" filter then shows which BINs passed a given merchant in the last 30 days.
At least one component of the price is not published, so the real figure can only be higher.
Who it is for
Affiliate teams and solo buyers who want a near-zero entry cost and a published BIN geography, and who can hold their decline rate low enough to stay clear of the automated blocking rules.
Whether to take Combo Cards
In its favour
- The price list is published in full in the help centre: issuance $0-$3 per card, maintenance $0-$3, deposits 3% by USDT, USDC or wire, approved transaction $0-$0.3, decline $0.5-$1, FX up to 3%, $1 to move money off a card and 1% to withdraw out of the service.
- The entry cost is close to zero: the minimum crypto deposit is 1 USDT and the first 20 cards are free after verification, against competitors that charge a $100-500 monthly subscription before the first card exists.
- Issuing geography is visible without an account — BINs from the United States, United Kingdom, Estonia, Switzerland, Hong Kong, Singapore and Colombia, in USD and EUR.
- A "Merchant" filter in the card-creation menu shows which BINs actually passed a chosen merchant over the previous 30 days, and is refreshed daily.
- Team controls are specific rather than generic: four roles (Business Owner, Team Lead, Finance Manager, Media Buyer), groups with a Team Lead scoped to one group, per-user toggles for viewing the card number and CVC, withdrawing from cards and changing limits, lifetime, daily and monthly per-card limits, CSV exports and an API for issuing cards and pulling decline-rate statistics.
- OTP codes are delivered by a personal Telegram bot, and a Business Owner can route the whole team's codes into a shared Telegram group by adding the bot as an administrator.
Against it
- The help centre states outright that "if the rules for using the service are violated, the account may be blocked without a guarantee of withdrawal of funds", and the Terms cap total liability at the fees paid in the previous two months and force individual arbitration with a class-action waiver.
- No legal entity is named anywhere: the Terms identify the counterparty only as "Combo Cards, registered with the Registrar of Companies", with no jurisdiction, company number, licence or regulator, and state that Combo Cards is not a bank or a financial institution. LinkedIn lists Singapore while an affiliate directory lists a British Virgin Islands address, and the site reconciles neither.
- Trustpilot rates the service 2.5 out of 5 across 16 reviews, most of them one-star. A roughly two-year-old comment on PirateCPA alleges two accounts holding $400 and $700 were blocked and the money not returned, and the same page complains about support; that page also carries positive comments, and nearly every favourable review elsewhere (Partnerkin, Affdays, Dolphin Anty) is published with a Combo Cards promo code attached.
- Blocking is automated and documented: a warning at a 45% decline rate, the account blocked above 55%, and a card auto-blocked when its decline rate passes 50% over 14 days with at least 70% of the last 15 transactions declined. When the main balance cannot cover fees, the system pulls money off the cards back to the balance on its own.
- Issuance is throttled rather than unlimited: 10 cards a day for the entire team by default, and new cards are blocked completely while an account holds more than 20 cards with an average transaction below $5 over 14 days. The daily allowance only rises towards 100 cards as the previous day's spend rises.
- Limit cards apply a "1 to 3" rule — the main balance must hold three times the payment amount — and every payment reserves the highest possible commission until settlement, so working capital sits idle on both counts.
- The prohibited list is wide and vague at the edges: physical goods, games and in-game items, entertainment subscriptions, dating and adult content, payment systems, exchanges, crypto services and gambling, multi-accounting, farming and first-billing, plus card use "in Russia, CIS countries, as well as China and India" with CIS never enumerated. Wire top-ups need $5,000, and a crypto deposit address lives for 10 minutes — the provider states that on a wrong network or coin "the funds will not be credited and we will not be able to return them".
- A zero main balance locks the entire card fleet at once: the limitations article states that if "your total account balance is $0 or negative" then all cards are locked, and the same system sweeps money off the cards back to that balance to pay its own fees, so a team that lets the balance run out can find every card frozen mid-campaign until it tops up again.
What Combo Cards charges
Not published: card top-up, per transaction, to issue a card, monthly.
The help centre publishes a complete price list, which is rare in this segment, but it does not agree with the homepage. Issuance is $0 to $3 per card with the first 20 cards free after verification, then moved by $2 in either direction depending on whether a card averages more or less than $5 of weekly spend. Monthly card maintenance is left blank here because the provider states it twice and differently — $0 to $3 in the pricing article, $0 to $2.35 on the homepage and the affiliates page — and it is charged on frozen cards as well as active ones. Deposits cost 3% by USDT or USDC from a hot or cold wallet, by wire or from an affiliate network payout, 5% when the transfer is made manually from an exchange wallet, and $2 + 3% through Combo Wallet; the minimums are 1 USDT in crypto, $50 from an affiliate payout and $5,000 by wire. Per transaction: approved payments $0-$0.3, small payments $0-$0.1, declines $0.5-$1 with the provider adding "basically, decline fee is $0.5", and pending transactions $0.5-$1 cancelled once the payment settles. Decline fees can come back as cashback, but on two contradictory schedules — 30%, 50% and 100% refunded below 25%, 15% and 5% decline rate in one article, against a $0.35 / $0.25 / $0 fee table in another. FX is "0-3%" in the help centre and "up to 3%" on the homepage, resolved by the issuing bank and never published per BIN, so the 3% ceiling is the figure recorded here. Moving money off a card back to the balance costs $1 or EUR1 and withdrawing out of Combo Cards costs 1%; no rate is published for the reverse leg, although "card top-up" appears as a fee type in the dashboard's own fee list.
The platforms it names
Combo Cards names 6 platforms it is built for. A service is listed under a platform only where it says so itself — not where a review says it for them.
- Meta Ads
- Google Ads
- TikTok Ads
- X Ads
- Taboola
- Outbrain
How it works
Where Combo Cards contradicts itself
6 places where the provider's own pages disagree with each other. Nothing here is our judgement — each line quotes both sides.
- The number of BINs is published three different ways on the provider's own pages: "Over 50 BINs" on the homepage, "55+" in the help centre and "75 currently available and growing" on the affiliates page.
- The monthly card maintenance fee is stated as "$0 to $3" in the help-centre pricing article and as "$0 to $2.35" on the homepage and the affiliates page.
- The micro-spend fee is described as applying to "transactions below $10" in the pricing article but to payments "for less than $5/EUR5" in the card-issuing article.
- Two different decline-cashback tables are published for the same programme: the achievements article refunds 30%, 50% and 100% of decline fees at decline rates below 25%, 15% and 5%, while the pricing article instead sets the fee itself at $0.35, $0.25 and $0 at those same thresholds.
- Card issuance is advertised as unrestricted — "issue virtual cards without restrictions", first 20 cards free — while other help articles impose a default limit of 10 cards a day for the entire team and freeze issuance completely for accounts holding more than 20 cards with an average transaction below $5 over 14 days.
- Signup is advertised as needing no human check — "No additional confirmation by a human is needed" — while the verification article states that full access requires personal information, an identity document and a liveness check, reviewed by a manager within about a day.
How we checked
Every figure on this page was read off combo.cards on 12 August 2026. Where Combo Cards publishes nothing, this page prints a dash rather than an estimate.